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- #Crysis 2 mods how to how to#
- #Crysis 2 mods how to mod#
- #Crysis 2 mods how to update#
- #Crysis 2 mods how to manual#
I will update this as it grows over time.Enhance your copy of Crysis 2 with the DirectX 11 Ultra Upgrade. I have altered the Flowgraph to sharpen the image as well as some other standard setup nodes. Although I will be creating more levels tackling different aspects This section only consists of a large backdrop focusing on large scale environments. It's an environmental level purely to test out scale, lighting and particle effects that work.
#Crysis 2 mods how to mod#
This is my first Oculus Mod for Crysis 2. This may conflict with Tridef but ultimately the HMD should be controlling what's up and down.įix 1) The best option for now is to zero your view at the beginning and then use a game-pad, this minimizes the up down movement and does a better job of keeping you orientated correctly. Locking the Up and Down mouse control movement to zero. This appears to be a universal issue with 3rd party 3D software.įix 1) Select cast no shadow on every in game object. The lights do not look right when player is in motion, they create a kind of moving shimmer. These move around, in and out of your vision.įix 1) Create a Fog volume and Fill the playable area with it, it does move a bit but not enough to ruin the experience.Ģ) TOD fog settings should be at zero, for now it simply doesn't work. This leads to object appearing and disappearing in your perifiaral vision.
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Maybe there's something in the Flowgraph that could help remove the body?Įverything outside the players 90deg FOV is no longer rendered, this is obviously to save performance but means objects that do not fit your entire field of view disappear before they are outside the 110 FOV the Oculus gives.
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It's distracting at the moment, I think no body would be better. The players body is still in view when you look down. If done correctly you should see everything in correct scale with a full FOV like you would expect on any Unity demo ect ect.
#Crysis 2 mods how to manual#
If for some reason the settings don't kick in from my profile below, These are the manual setup Values ( altered from default ) that you can enter using the 0-9 Num pad navigation whilst the game is running.Īdditional Resolution ( 1300 x 800 x 60 RRate )Īnd that's it. Note: the 3D settings in Crysis 2 should not be adjusted from standard, Tridef options from now on will do this. Change the manufacturer to Oculus VR and Model to Oculus rift.ġ1) Select Mods and load Mod if using a modġ2) Game will restart, then select level to playġ3) Game should start dual screen ( Like you are used to seeing in Oculus mode ) ( Make sure you unzip it )ĩ) Make sure you in Tridef control panel ( before you start the game ) you highlight Crysis 2 in your games list and open Tools/Display settings. When prompted to add a profile add the Crysis 2 tridef zip (Jason187781) profile attached below.
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The higher res does give a better image even though the Rifts screen only goes up to 1200 x 800, must be down to the Anti aliasing effect it creates? But it does look much better.ħ) Select Crysis 2, If not shown add new game and find the Application file for Crysis 2 on your computer. Oculus Rift headset ( Developer version DK1 )ģ) Set resolution to 1200 x 800 ( native ) or 1600 X 900 or 1920 x 1080 if you can get away with it. Tridef 3D Ignition ( Setup with V 3.8 or later ) ( Not free sofware! ) I will list known bugs, If you think you can get closer to perfection please help and comment
#Crysis 2 mods how to how to#
I decided to make a tutorial on how to set it up whilst creating a playable Crysis 2 Mod exploration level using the ModSDK that works with the setup below. Hi all, Really impressed with the Oculus rift DK1 kit I have but found there was no real support for it on CryEngine 3 ( Yet? ) There a a few programmers busy trying to get the best out of it but if you can spare a few £$€'s Tridef is actually quite effective.
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